All throughout history, people have believed in divine forces behind everyday phenomena. Most people have an intuitive sense that the material world is not the only thing that exists. Appearances can be deceiving. Beneath the surface lies a glorious array of elemental forces, many of which are breaking through into popular culture in the form of a new pantheon of gods and goddesses.
The Clown World pantheon represents the elemental forces at work in Clown World. These forces are the same ones that have always been present, in all times and places: good and bad, masculine and feminine. All of these forces, and combinations of forces, have manifested in Clown World in anthropomorphic form.
These forms are the gods and goddesses of Clown World, as described in this third section of the book. All of these have, and continue to be, depicted in the counterculture of Clown World. Chad, Virgin, Coomer, Wojak, Pepe and Corona-chan are some of their names. They appear whenever someone summons them by manifesting the right energy.
In this sense, the Clown World pantheon is little different to the Greco-Roman, Norse or Hindu pantheons. There are masculine and feminine gods, and there are old and young gods, and there are benevolent and malevolent gods. Much like Mercury, Odin, Athena, Haruman, Loki and all the rest, the gods and goddesses of Clown World represent the entire territory of metaphysical space.
This third section of the book is an attempt to map the elemental forces of creation as they manifest in various Clown World figures.
The vertical axis of the Clown World pantheon is the good/bad axis. At the top is Kek, the personification of good will. At the bottom is The Merchant, the personification of malice. In the centre are Pepe and Wojak, who represent the everyday Clown World denizen in their masculine and feminine forms.
The horizontal axis of the Clown World pantheon is the feminine/masculine axis. This stretches from the feminine pole, at the far left, to the masculine pole, at the far right. ‘Feminine’ and ‘masculine’ here mean what a Taoist means by yin and yang: two opposing but complementary forces which are found in all things, but at different ratios.
The vertical axis of the Clown World pantheon can be considered a central pillar. Out of the centre of this pillar come four separate axes. To the lower right goes the Negative Masculine Axis, to the upper right goes the Positive Masculine Axis, to the upper left goes the Positive Feminine Axis, and to the lower left goes the Negative Feminine Axis.
In this sense, ‘positive’ means that the divine beings on these axes exert a beneficent influence upon the denizens of Clown World. ‘Negative’, on the other hand, refers to a malicious or destructive influence.
The Clown World pantheon, as it is presented here, is therefore a map of metaphysical space. All things that exist, no matter what combination of good/evil/feminine/masculine they might embody, have a place somewhere on the diagram at the start of this chapter. If any of those things know where that place is, they can move to elsewhere on the map if they manifest the right energies.
The Clown World pantheon must also be understood radially. This conception has Pepe/Wojak in the centre, where Pepe represents rising forces and Wojak represents falling forces. Together, they represent the cardinal form of all principles. Pepe represents the cardinal force of action and Wojak represents the cardinal force of thought.
Moving out from the centre, one comes to the Younger Gods. They represent the mutable form of each principle, i.e. an energy that has character but which can still change. They are no longer cardinal forces, as previous decisions have committed them to a certain range of action, but neither are they fixed forces. In a sense they represent each elemental force at the prime of its powers.
Furthest out from the centre are the Elder Gods. These represent the fixed form of each force. Spiritual energy that reaches this far out from the centre is difficult to change – it has moved so far in one direction that its course is effectively set. The only way to change it is to die, and then to be reincarnated again in the centre.
Every person starts in the centre when they are born. If they are feminine, they will move outwards towards the feminine pole, and vice-versa if they are masculine. When they stray too far towards one of the extremities, they die, and are reborn again in the centre. This leads to each consciousness naturally making a toroidal motion through metaphysical space.
Using the Clown World pantheon for magical purposes is a rich and rewarding art. There is nowhere near enough space here to go into the details of magic itself. It’s enough to say that the purpose of magic is to cause change according to one’s will, and that the primary target of magic is the frequency of one’s own consciousness.
The simplest way to use the Clown World pantheon to change one’s consciousness is to ritually focus one’s attention on a particular Clown World god or goddess for an extended period of time.
The first way to do this is by entreaty. This is the method best suited to people whose IQs are average or below average. It involves simply praying to one of the Clown World pantheon and entreating them for good fortune. One might pray to Boomer for a slice of his wealth, or to Chad for some of his swagger, or to Waifu to reveal herself.
A hospitality worker might entreat Karen to go easy on the complaining tonight. A person hosting a party might entreat Honkler to give everyone a good time. A psychiatric nurse might entreat Doomer to stay away from their patients. The purpose of such an action is to attract the good will of the pantheon figure in question.
The second way is by meditation. This is the method best suited to people whose IQs are above average. It involves focusing one’s attention on one of the Clown World pantheon and holding it there, until one’s own frequency of consciousness takes on the frequency of the god or goddess. This will lead to the environment of the magician taking on that frequency as well.
Advanced meditation is possible after a person has studied the different pathways from one point on the map to the others. Knowing this, they know the different forces influencing each member of the Clown World pantheon. Meditating on these pathways will confer a degree of mastery over the energies of that part of the map. This mastery can then be applied to real life.
In summary, the Clown World pantheon is yet another example of the age-old practice of representing metaphysical space with a symbolic map. Great fortune, power and lulz await anyone who masters accurate navigation between the various points on this map, because they will be able to live their lives in ways that entertain the gods.
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This article is an excerpt from Clown World Chronicles, a book about the insanity of life in the post-Industrial West. This is being compiled by Vince McLeod for an expected release in January 2021.
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If you enjoyed reading this essay, you can get a compilation of the Best VJMP Essays and Articles of 2019 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis). A compilation of the Best VJMP Essays and Articles of 2018 and the Best VJMP Essays and Articles of 2017 are also available.
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