When consciousness descends below the Elemental Horizon, it begins to enter the realm of iron. In transmuting to iron, copper becomes discoloured. This discolouring represents the loss of a kind of basic humanity, the empathy that distinguishes the social from the antisocial. In so discolouring, a character’s consciousness descends to the border between the human and the animal realms.
The general thematic trend of this transmutation is from contentment to anger.
A typical example of a descent from copper to iron is that of the family man who loses everything. In a state of copper, he may have been relatively contented. But something happens to destroy that state of contentment, and in suffering the change the character drops down the Mithraic Ladder. A merchant or a sportsman who loses everything are other common examples.
The breakup of a romantic relationship is a typical way to descend from copper to iron, but this need not mean the death of a partner. It can mean a messy divorce, especially one stressful enough to cause anger to arise. It can also mean a falling out with a family member, old friend or workmate. It could be reflected in a loss of money.
An archetypal way for a family to fall out with each other is when an elder dies and everyone fights over the inheritance. Long-simmering resentments can boil over into drama if one character feels that another is acting selfishly. If one of the brothers or sisters felt that another one had been treated as the favourite, they might get really angry if the elder’s will wasn’t to their liking.
Another character’s successful Anabasis could serve as the trigger for the envy that caused another character to drop from copper to iron. Although envy is usually the preserve of the realm of silver, the lower levels are more than capable of feeling it too. A character of copper who become sufficiently envious could find themselves getting nasty.
If a merchant is your protagonist, that merchant might get robbed, and then have to decide whether to let the money go or to take it back by force. They might not like force – it might be extremely unnatural to them – but Fate compels them to fight in order to maintain their position. This could also be the story of someone forced to steal to support their family.
Socially speaking, the character transmuting from copper to iron tends to lose their sense of humour. This reflects the impatience that can be characteristic of the realm of iron. The phrase ‘hard-bitten’ can become appropriate. This can lead to a falling out with other characters if offence is taken.
Emotionally, a character descending to iron will become more wrathful. This can occur on account of frustrated lusts, which can become resentments. A deeply humiliating experience, or one in which a character is made to feel vulnerable or helpless, could tip a character from the realm of copper into the realm of iron. Revenge, especially physical revenge, is the sort of action a character descending into the realm of iron is liable to take.
Physically, the transmutation to iron brings with it a hardness and a greyness. Grey is usually associated with silver, and the transition to high social status, but it can also represent a fading of spiritual energy. This can be reflected in a sullen, low-energy appearance.
The character making this transmutation might start to dress less to impress women and more to intimidate men. They might start wearing black, shave their head, or even get a tattoo. Their body language might also reflect the change, becoming more tense, more challenging and aggressive. A female character might start smoking cigarettes.
A typical incident that might be emblematic of this transformation is that of a middle-aged man getting into a fistfight on account of some insult that a character on the Anabasis would have ignored. This is perhaps the archetypal fictional example of someone falling out of the realm of copper.
Intellectually, a character undergoing this transmutation will lose some of the wider social vision that had been achieved by reaching the level of copper. Instead of thinking of their family and long-term needs, the character will start to think more about themselves and short-term needs. As with the other steps of the Katabasis, they become more egotistical.
Some of the hobbies or luxury pastimes that a character may have engaged in will be forgotten in the transmutation of copper to iron. Such things might come to seem as frivolities to someone whose focus is tightening and hardening.
This is similar to how a character transmuting from tin to iron loses interest in frivolities, only in a tragic way. The character transmuting upwards from tin loses interest in childish games; the character transmuting downwards from copper loses interest in social obligations. It can thus be said that characters during the Katabasis mistakenly lose interest in their own lives, and this is reflective of the discolouration process.
In falling into the realm of iron from a higher frequency, a character can easily forget some of the moral lessons or realisations from earlier in life. In particular, they can forget the long-term value of behaving compassionately. This might have bad consequences for the character, but it can make for some great drama!
This transmutation need not have negative connotations, or at least not extremely so.
A character could, in so transmuting, become highly physically fit, as per the nature of characters of iron. It could be that, in the initial transmutation from iron to copper during the Anabasis, a character became physically soft and didn’t like it. Perhaps they longed to feel physically strong again when they got fat as a wealthy merchant. Viewed through the lens of iron, which prizes physical power above other forms, a fall to iron from copper might actually be a win.
It could also be that, in getting cast down from the level of copper to the level of iron, a character learns the rage that allows them to achieve things they previously couldn’t. This lack of rage may have prevented them from overcoming certain social barriers – and now they can break through them.
At this point it’s worthwhile to restate that the Hero’s Journey, in alchemical terms, need not be linear. The Katabasis refers to a general tendency: downward. But an interesting story will have a multi-dimensional character arc. The lover may be forced to become a fighter, but the fighter can redeem himself.
It’s also worthwhile to restate here that iron, despite being a low level compared to gold, mercury, silver and copper, is not the lowest, and a character of iron still has a lot of honour in comparison to those of lead.
Perhaps the most famous depiction of this transmutation in popular culture is Russell Crowe’s character in Gladiator. A greatly respected leader of men as a Roman general, Maximus Decimus Meridius is betrayed and cast down to the level of a mere gladiator, forced to fight hand-to-hand.
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This is an excerpt from Vince McLeod’s The Alchemy of Character Development, the sixth book in VJM Publishing’s Writing With Psychology series. This book will show you how to use alchemy to create deep, realistic and engaging characters for your creative fiction.
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