Writing Characters of Tin

Once a character has a small amount of spiritual energy in them, they become a character of tin. This represents the next stage up the spiritual ladder from lead. As tin is brighter than lead, characters of tin are brighter than characters of lead. However, tin is still near the bottom of the vertical spectrum.

Tin is represented by the planet Jupiter. As such, it is typified by largeness. The typical character of tin is one that other people would describe as “larger than life”. In much the same way that characters of lead can be marked by being small, characters of tin can be marked by being large.

This largeness does not imply any of the other qualities typical of the higher elements. Characters of tin may be large, but they are seldom physically disciplined like the characters of iron. Rather, men of tin have big beer bellies and women of tin have gigantic breasts. The stereotypical jolly fat man is a man of tin.

Jupiter gives us the word jovial, which is the characteristic adjective of characters of tin. This joviality expresses itself as an uncomplicated sociability. Characters of tin, having advanced past the level of lead, understand that life must be enjoyed rather than merely survived. As such, they are all about the next party.

The archetypal emotion of a character of tin is joy. Whereas the character of lead is fearful and suspicious, the character of tin overflows with warmth – perhaps too much. They can be the sort of person whose good-natured naivety leads to them getting their pocket picked. They can also be the sort of person who gets a little bit too flirtatious with the waitress and so upsets their wife.

The flipside of this is guilt. Characters of tin frequently find themselves feeling guilty on account of overindulging in some passion or failing to resist some temptation. Although they’re not petty criminals like characters of lead can be, and they’re not sadistic brutes like characters of iron can be, their impulsive and passionate nature can induce them to commit practically any crime that characters of lead and iron are capable of.

The archetypal occupation for a character of tin is a publican or bartender. When surrounded by other people who are drinking booze and cutting loose, the character of tin is in their element. One can reckon their whereabouts by their booming laughter. Dancing and gambling are other favourite pastimes.

Where you won’t find them is in any occupation requiring long-term physical or intellectual discipline. The character of tin doesn’t consider themself ill-disciplined, however – they are likely to make the argument that their passions are too powerful to be readily controlled. For this reason they don’t necessarily look up to the characters of higher elements.

Characters of tin often have some rudimentary musical skills. Although they don’t have the refinement of characters of copper or the brilliance of characters of mercury, they have no shortage of passion. Sometimes they make more noise than music. A charcter of tin, then, feels right at home behind a set of drums or fronting a punk rock band.

Perhaps the greatest motivation of the character of tin is the prospect of a good hard shag. Being slightly illuminated, they are full of both passion and the lust for pleasure. As such, characters of tin fill the bordellos of the world, both as customer and vendor. Their idea of heaven is a pub full of drunk, loose, big-titted women or horse-cocked men. Concerns about class don’t really come up – characters of tin are in it for a good time, not a long time. They like to say “any hole’s a goal”.

Characters of tin tend to be more forgiving and less petty than characters of lead, but they do have a pronounced dark side. Not being illuminated to the level of iron, they don’t have any true sense of honour. As such, they are still prone to petty hatreds, only they are more likely to backstab someone socially through gossip or rumourmongering than by doing it literally.

Being emotional, characters of tin are also prone to sullenness. If there is nothing interesting happening, or if they don’t get their way for some reason, characters of tin tend to sulk. They also yield easily, although they aren’t as flighty as the characters of lead.

Most usefully from a story-telling point of view, characters of tin are vulnerable to letting their passions get on top of them. This relates not so much to violence (this is more the problem of characters of iron) but to gluttony and licentiousness. Characters of tin are often drug addicts. Much like the characters of lead, they are not particularly good at long-term thinking. So there are many of them who are alcoholics or junkies.

Characters of tin are great fun to be around when times are good, but when times get tough they tend to disappear. A character of tin, then, is the archetypal “fairweather friend”. Lacking the displine of the higher elements, the character of tin tends to cut and run. They also like to bludge.

The character of tin tends to look down on the characters of lead on account of that the latter aren’t much fun. Characters of tin might not be particularly illuminated, but they are smart enough to know that people with no moral refinement tend to cause bad times to those around them. This prejudice towards the less enlightened is a feature of all of the levels between lead and gold.

Characters of tin don’t make sophisticated distinctions between the characters of the higher elements. Although they may have a wary respect for the characters of iron on account of their fighting ability, the characters of copper, silver, mercury and gold all tend to blend together as “rich people”.

Other characters tend to look down on the character of tin for being degenerate. Because the character of tin cares about little beyond the next good time, they’re usually the sort of person who can neither impose order upon the environment around them nor upon themselves. As such, they are often physically out of shape and poorly educated, and so are not afforded great respect.

An underappreciated ability of tin is its capacity for balance. Because tin is the centrepoint between lead and iron on the spectrum of base elements, it can serve as a mediator between the base feminine and the base masculine. As such, characters of tin can be skilled at sorting out petty disagreements, usually with an appeal to have a drink and forget about it all.

Characters of tin can also be lucky. The expression ‘tinny’, to denote someone lucky, has an alchemical origin. It’s related to the idea that a gusto for life attracts Fortune to one’s side. This sentiment is the basis for the amor fati that is the essential attitude of the characters of iron.

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This article is from Viktor Hellman’s The Alchemy of Character Development, the sixth book in VJM Publishing’s Writing With Psychology series. This book will show you how to use alchemy to create deep, realistic and engaging characters for your creative fiction.

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If you enjoyed reading this essay, you can get a compilation of the Best VJMP Essays and Articles of 2019 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis). A compilation of the Best VJMP Essays and Articles of 2018 and the Best VJMP Essays and Articles of 2017 are also available.

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Writing Characters of Lead

A character of lead is one who is yet to be affected by the energy of your story. They might be a peasant, or the son of a blacksmith, or the daughter of any random family. In principle, such a character could be practically anything as long as they are not in any way enlightened.

Lead is a metaphor for the base condition of man. In this sense, the lead represents the lowest possible spiritual level. A character at this level is yet to hear the call to adventure, and has no concept of it. They will not believe in God, or in anything spiritual (although they might claim to). They will be a human being in their natural, material state.

Going back to the metaphor of light, a character of lead could be considered entirely unilluminated. There is no higher order in them; their daily lives are characterised by fear. Lead is sometimes represented by the planet Saturn, this being the furthest from the light of the Sun. As such, it is sometimes represented by an old man with a wooden leg and a scythe, all three components suggesting death.

A character of lead has no higher calling, or even any idea of what that would feel like. They have no great battle to win, whether external or internal. Their lives tend to be a string of battles against whichever adversary appears in the moment. This is usually whoever is preventing them from gratifying whichever impulse is currently gripping them.

Three of the most salient features of lead are that it is soft, dark and dense.

Characters of lead are soft because they are passive. This softness is not physical but spiritual. Lead is extremely easy to bend, and this is also true of characters of lead. Men and women of lead are not the ones that will stand up and lead a rebellion against a tyrannical king. Instead, they yield.

This softness doesn’t prevent passive aggression. Characters of lead are capable of all kinds of passive aggression, but they lack a conception of honour. Therefore, they are not hard enough for direct assaults, and must slink about in the shadows looking for the backstab.

Characters of lead are dark in the sense that they are of the soil and live close to it. It’s likely that such a character will be dressed in blacks and browns, perhaps of sackcloth. Their facial expressions are commonly “leaden-faced”, and their manner of walking can be described as “leaden-footed”.

In many cases, the emotions of characters of lead will also be dark. Because of the absence of spiritual enlightenment, characters of lead take offence easily and hold bitter grudges for a long time. Sometimes their low frequency will make them stand out in a room of people. They regularly appear sinister to characters of higher frequencies.

Lead is also dense. This reflects the way that characters of lead are often described as not very intelligent. A character of lead is one that has extreme difficulty learning from adversity or changing their behaviour to avoid future suffering, at least in the long term.

On a metaphorical level, this density means that they are not easily affected by light. A character of lead might find themselves in the presence of a highly spiritual individual and not appreciate it. Spiritual insight is to characters of lead as pearls before swine.

Characters of lead might be noteworthy for an advanced sense of smell. Being of lead, they tend to be very close to nature, and to the soil. This can give them certain advantages. Whereas the more refined characters might be precious on occasion, the characters of lead are perfectly happy wallowing in the mud.

A character of lead can be motivated by anything, usually whatever instinct happens to flow through their veins at any moment. Typically this is fear – having no spiritual sense, the character of lead has no reason to be brave about anything. A fear of death is perhaps the most salient feature of their mentality.

Despite being passive, a character of lead can provide an impetus to your story. Their fear of death may cause them to take a cowardly action that sets off a chain of reactions. Someone else may have entrusted them with the responsibility of standing firm, only to have them yield.

Characters of lead tend to be young, because lead represents the earliest stage in development. A callow youth who is yet to learn any major life lessons, and as such does not respect his betters, is archetypal. A middle-aged character of lead might be pitifully immature, having failed to learn from their mistakes. An elderly character of lead might be on death’s door, life’s spirit leaving them.

Characters of lead tend to cause a lot of strife. Although they don’t have the outright fondness for violence that marks out characters of iron, their lack of spiritual refinement makes them unforgiving. As such, they are prone to petty feuds and grievances. The tendency is for them to leave destruction in their wake.

Because characters of lead don’t tend to have any spiritual sense at all, it’s very rare for them to think about life after death, or even further ahead than the next winter. If another character tries to speak to them about spiritual subjects, they’ll probably get a shrug. They don’t share the contempt for the spiritual possessed by the characters of iron and silver – they’re simply indifferent.

Piss and fart jokes, on the other hand, are greatly amusing to characters of lead. In fact, the more crass and vulgar the better, because that will more vigorously stick it to the snotty characters of silver and mercury. Toilet humour is the perfect accompaniment to characters of lead.

It’s common for characters of lead to serve as thieves or rogues. This is because they have very little in the way of moral compunctions – at least not when it comes to other people’s suffering. When it comes to their own suffering, on the other hand, they can be just as precious as anyone else.

In summary, characters of lead occupy the bottom rung of spiritual development. As such, they represent humans in their unrefined state. Characters of lead are not necessarily evil, although they are certainly capable of evil acts. This level is often where the protagonist of your story will start, and will only transform once the magic of your story begins.

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This is an excerpt from The Alchemy of Character Development by Viktor Hellman, the sixth book in the Writing With Psychology series.

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If you enjoyed reading this essay, you can get a compilation of the Best VJMP Essays and Articles of 2019 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis). A compilation of the Best VJMP Essays and Articles of 2018 and the Best VJMP Essays and Articles of 2017 are also available.

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Zomblique’s Philosopher

"The mind is like a cellar,” Zomblique's philosopher Mr. Boggs opined in a hollow voice which seemed to ring out from inside a tin can.

"The mind is like a cellar," he repeated with self-assured gusto after a long pause.

Zomblique's right hand shuddered as it hovered above the blank paper pad, the great plume of the quill wavering like a strutting peacock.

"The mind is like a cellar," Zomblique repeated deflatedly and set his pen back in the inkpot, drumming his fingers on the desk in frustration. "Boggs by name, Boggs by nature," he muttered through his teeth.

The mechanical philosopher was not working out. He could never afford another, for there would never be sufficient coin. Not so long as the only thing the wretched clockwork theorist was spouting was precisely such nonsense as this.

Truism after truism, empty beatitude after beatitude, triteness, passing conjecture, idle wonder.

Sellard's Philosopher, a dedicated aphorist belonging to his neighbour, had run like a top since it had first come into his possession. Dourf owned a verifiable man of letters, a clockwork vintage of one hundred and fifty years in age, still putting forward no less than three sweeping theories per week, publications in major journals at least once per month. His wife and children did not go hungry. Creech had a model that was a patent Fool, not even a Philosopher and it still managed to successfully produce biting satire of a somewhat dark although entertaining tone.

Zomblique bit into the lace sleeve that covered his hand and attempted to stifle the misery that clutched at his throat. A lone tear escaped. The swine rustled impatiently in the sty, the baby cried plaintively.

Fitting on his leather gloves to avoid the philosopher's sharp edges, Zomblique set his chest of pauper's tools next to the chair in which the automaton was seated.

Tuning the fickle machines was more art than science, or so he had been told, and each model was unique. No more than one was ever produced by any one craftsman. Which combination hadn't he tried? Dourf had suggested alternately tightening and loosening the brace that held the mandible in place, to no avail. His grandfather who had been the original owner of the philosopher suggested setting the misericord beneath its left shoulder deep enough so that it was pressing upon, but not puncturing, the diaphragm corresponding to the human heart. 

It made no difference. He had measured the cranium and expanded and contracted the skull with drift punch and tongs – nothing. Although walking models were said to fare better, the sitting and reclining models also had their strong suits. Zomblique's philosopher had not responded favorably to any variation in positioning. He had tried setting him as if gazing aloofly out of a window, as though aspiring to grasp the heavens. He had tried posing the thumb and forefinger to thoughtfully cradle the chin.

"Hungry dogs will eat dirty pudding," Mr. Boggs mumbled.

Dourf climbed down the ladder, followed by his lanky companion, the artifice known as Vesselius. Brass bones encased in handsomely-grained walnut, studded with small levers and dials, emblazoned with esoteric glyphs and almost perfectly silent but for the quiet whirring of gears. A darkly shining monocle regarded the limp philosopher with what appeared to be sympathy.

"Vesselius, something inspiring please," Dourf requested in his unusually soft tone.

The mechanical thinker stood in silence for some moments before adopting a theatrical stance and looking to the skies as though there were no ceiling, he spoke:

"It is only the deepest motivation which inspires each and every human action, and it is the vain fear of vulgarity which lies the deepest and closest to man's heart."

Zomblique slapped his face with both palms and began to weep.

There was a long silence. The animatron maintained its pose as gears whirred, quietly contriving another profound aphorism.

"A little cynical," Dourf offered by way of consolation.

"I would cut off my thumbs for cynicism," moaned Zomblique. “Please leave us be."

Dourf and his machine crept back up the ladder to the sunlight above, a realm where Zomblique would perhaps occasionally visit, but never dwell.

To his surprise, Mr. Boggs suddenly stood up. Zomblique's jaw nearly dropped. With clacking wooden feet he made his way to the ladder and followed after Dourf and Vesselius.

"Yes, that's right you wretch. Go with them, you're of no use to me."

Mr. Boggs awkwardly clambered up the ladder. Before his head went through the trapdoor he turned to Zomblique with his typical empty expression and issued his parting words.

"The mind is like a cellar."

The mechanism left, never to return.

Through the swinging doors, the sullen Zomblique returned to the stink of the underground sty, and the croaking and barking of angry swine.

All that remained was the empty cellar, a fine chair and writing desk. Finally without either the consternations of Zomblique nor the dubious adages of Mr. Boggs there was a beautiful silence - a silence that belonged there.

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Simon P Murphy is a Nelson occult philosopher and the author of His Master's Wretched Organ.

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