The Political Paradox at the Heart of Cyberpunk

Science fiction has generally been considered a left-wing preoccupation. Not only is the readership of science fiction stories younger than average, but the nature of science fiction lends itself towards progressivism. Female characters such as Lieutenant Ripley of Alien had great appeal among the generation that had cast off the moral strictures of the 1950s, but a right-wing yang has always existed within the dark yin of the milieu.

The political atmosphere of science fiction reflects an old-school leftism that’s almost entirely different to the identity politics of the social justice warriors who dominate the media of today. The leftism of science fiction was always more libertarian than today’s culture would prefer, and was written without the need to shoehorn a moral lecture into the story.

Philip K Dick wrote his science fiction works, to a large extent, out of inspiration drawn from his hatred of authoritarianism and authoritarian systems. This is why his protagonists, like Bob Childan in Man in The High Castle, were usually everymen who lacked any aristocratic pretenses. Joe Haldeman’s The Forever War depicted a future world in which hedonistic homosexuality was standard practice and a kind of communism had taken over the resource distribution of the planet.

Realistically, it’s hard to imagine a high-tech society that hadn’t also managed to solve the vast majority of its social problems, for the simple reason that if a society has the resources to be high-tech it also has the resources to feed, clothe and house everyone. The essence of cyberpunk, however, is “high tech, low life”; Brave New World is not cyberpunk, and neither is 1984, for the reasons that these works deal with heroic and upstanding characters.

This essence lends itself to a conservative orientation for two reasons.

The first is that it suggests that “the more things change, the more they stay the same,” which is a deeply conservative sentiment. It’s a break with the easy utopias envisioned in atomic era works like Alfred Bester’s The Demolished Man or Aldous Huxley’s The Island. These works portray future societies which, although they have their problems, have generally solved all the major survival challenges (although The Demolished Man has a cyberpunk vibe in that the protagonist is also the antagonist).

In cyberpunk, by contrast, it’s common that society has either collapsed or become dystopic. The America of Neal Stephenson’s Snow Crash has disintegrated into a patchwork of city states, fiefdoms, armed enclaves and chaos zones, which goes against the common narrative of an easy ascent into becoming a space-faring civilisation common to most earlier science fiction.

Likewise in William Gibson’s Bridge trilogy, where society has rotted out from the inside, meaning that people have been forced to take on a hard edge to their personality and behaviour in order to survive. In Gibson’s stories, crime exists for the same reasons it exists in our own world; greed, fear, stupidity and cruelty cast their shadows on every chapter.

This is a conservative sentiment because it directly opposes the common leftist belief that it’s possible to build a utopia. Cyberpunk works warn us of the terrible possibilities that are likely to result from attempts to build a perfect world – Akira could be considered the modern Frankenstein.

The second reason is that “high tech, low life” reflects a cynical interpretation of human nature. The protagonist of the Altered Carbon series, Lieutenant Kovacs, never gets fooled or manipulated on account of automatically assuming the worst of everyone he encounters. He is particularly cynical, verging on paranoid, and this quality serves him well as it keeps him one step ahead of the criminals trying to kill him. Cyberpunk heroes are often like this – more antihero than good old boy.

Much like the first reason, this low-life element of cyberpunk reminds us that ideas of utopias are just dreams. Life finds a way, and so does crime. This is essentially conservative because it asserts that human nature cannot fundamentally be changed.

Humans have not been intrinsically good at any point in the past, and so there’s no reason to think they should be in the future. Therefore, we can assume that humans (especially young men) will aggressively push the boundaries just as much in times to come. As is the case today, these people will often go too far in asserting their wills, and this can lead to reprisals, and thereby the whole dark side of the human drama that cyberpunk is known for.

It is not the contention of this essay that this paradox detracts from the power of cyberpunk media. To the contrary, cyberpunk draws its power from the tension inherent in the juxtaposition between the desire for order and the desire for freedom.

Many of the protagonists in cyberpunk stories just want to be left alone to enjoy their lives, but violence and trouble finds them anyway, and they have to learn to become hard in order to cope. The protagonist of Metrophage is an everyman who could have been a protagonist in a Philip K Dick story, but instead of the mind-bending confusion of a PKD story he gets dragged into the noir of a cyberpunk one.

This sentiment of escaping an oppressive, totalitarian force is also a common sentiment for many intelligent, free-thinking people nowadays, who just want to be left alone to experiment with consciousness in the form of psychoactive substances without being attacked by law enforcement officers.

In this balance, cyberpunk appeals to a more intelligent kind of reader. The resolution of the cyberpunk paradox might be found in that punk is an expression of rebellion against those same human forces that create political dystopias and faceless corporate juggernauts. In this rebellion it is an affirmation of the human spirit, more libertarian than either left of right, and this is perhaps where cyberpunk gets most of its appeal.

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Vince McLeod is the author of ANZAC cyberpunk work The Verity Key. If you enjoyed reading this essay, you can get a compilation of his and other VJMP essays in the Best VJMP Essays and Articles of 2017 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis).

The Future of Empathy

Empathy has probably evolved to facilitate social interaction in the human species, which is why an absence of it tends to have antisocial consequences

By most measures, the world seems to have become a more empathetic place since the Stone Age. The average person’s chances of meeting a violent end are far lower today than back then, and one’s exposure to grossly traumatic events are also far lower. This has had some interesting effects for a species that may have adapted to a certain level of environmental violence.

In many ways, this increasing empathy is becoming standardised and expected. We are more empathetic than ever before by a number of measures: we share more of our wealth than ever, we commit fewer crimes against each other than ever, we have a much better understanding of mental illness than ever. We debate social issues – like bringing refugees into the country to be supported out of general taxation – that would have been unthinkable even a century ago.

The question arises: where does this process end? In my upcoming cyberpunk novel, The Man With A Thousand Fathers, I explore this point in some detail. It is set in the 2080s, when the science of psychology is much more advanced than what it is today and when the confluence of virtual reality and psychoactive research chemicals has meant that the world on the flipside is often realer than this one.

In the Thailand of the story world, children who are discovered to have defective levels of empathy are put into a virtual reality environment instead of being allowed to go into real life, and then raised with exposure to a set of stimuli specifically calculated to condition them to be more civil. One of the story’s characters, an orphan named Suwat, spends over a decade in such a virtual environment before being released.

It’s entirely possible that such a thing may eventuate, for utilitarian reasons. It’s not difficult to predict the kinds of children who are going to grow up to be criminals. They’re simply the kids that lack empathy for other kids. Any schoolteacher could tell you with high accuracy which children in their class are likely to grow up to cause problems and which children are not.

It’s also not difficult to predict why these kids lack empathy. The vast majority of the time it’s because they themselves aren’t shown empathy at home. Children are not born knowing what’s what; they learn to base their behaviour and moral values on what is demonstrated to them as normal. If a child’s parents don’t show empathy to each other or to that child, that child might well grow up to learn that not showing empathy is normal.

A child who has been exposed to really bad things might even come to learn that empathy is weakness that makes a person vulnerable. They might learn that showing empathy is a signal that one is soft, and that one dare not show it in case it invites aggression and exploitation.

With advancing virtual reality technology, we’re almost at the point where using a virtual environment for therapeutic purposes becomes mainstream. Virtual reality therapy has already shown promise in treating soldiers suffering from PTSD.

Extrapolating from this, it might become possible, if a virtual environment was engineered accurately enough, to use VR therapy to cure a wide range of psychiatric illnesses and disorders.

On the darker side, advancing technology might also make it possible for psychotechnicians to use machines to measure aspects of brain activity that the owner of the brain might not themselves be aware of. It has been possible to detect homosexuality in a subject for decades by exposing them to graphic homosexual images and measuring whether certain parts of the brain spark into life or not, and who knows where this sort of technology might lead.

It might happen that young children are exposed, en masse, to virtual reality examinations in which their brains are tricked into thinking that they’re in situations where empathy is required, and then their levels of empathy are measured. Anyone with too low a level is shipped off to VR therapy in the hope that they can learn to become more co-operative.

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Vince McLeod is the author of ANZAC cyberpunk novel The Verity Key.

If Speculative Fiction Genres Were Psychoactive Drugs

Every genre of speculative fiction has its own signature atmosphere: often a combination of fantastic, awesome, terrifying and bizarre. So do psychoactive drugs – and the two match up. This article looks at which drugs give a vibe that best matches the vibe from a genre of speculative fiction.

High fantasy fiction matches up to cannabis. Lord of the Rings contains a couple of sly allusions to cannabis use, most notably when Saruman admonishes Gandalf for his “love of the halfling’s weed” while explaining how Gandalf missed a clue that he should have noticed. The scene in the film Fellowship of the Ring where Gandalf and Frodo sit above the drunken revellers and smoke some magical substance from a pipe is one familiar to most stoners.

Some of the experiences that Elric has in the Stormbringer series of novels by Michael Moorcock were also very likely to have been cannabis-inspired. There’s something about Elric’s experience of having an extremely powerful ally that couldn’t really be trusted that speaks to the paranoia that sometimes comes with the cannabis experience.

The sword and sorcery style of low fantasy matches up with psilocybin mushrooms. It’s unlikely that Robert E Howard took any magic mushrooms before writing any of the Conan the Cimmerian stories, but the protagonist’s many adventures in dark, subterranean caves and inside fantastic towers and castles are reminiscent of the depth and range of sometimes terrifying personal insight that often comes with mushrooms.

The Forgotten Realms universe of Dungeons and Dragons adventures, with their massive, dark forests full of elves and goblins also relates closely to the vibe of the psilocybin mushrooms experience. The reason why magic mushrooms enthusiasts are encouraged to try taking five grams in silent darkness is because it leads to exploration of a fantastical inner world, and going down into the subterranean to arise wealthier at some later point is a regular theme.

Most of what sells as science fiction could have been inspired by LSD. Stories like The Demolished Man, with a very strong psychological content, harken to the disintegrative effect that psychedelics can have on the personality. The main character of The Demolished Man, somehow between protagonist and antagonist, ends up having his personality completely demolished (and then rebuilt) as punishment for his crimes, reminiscent of how the psychedelic experience can destroy a person and then build them back as something stronger than before.

This sense of twisted psychology comes through also in the writings of Philip K Dick, who had himself tried LSD. Psychedelics might have inspired the plot of Ubik, in which the character Glen Runciter experiences a believable but bizarre reality while his physical body is “on ice” in a cryogenic chamber. Wondering if you’re really dead or alive is the kind of thing that LSD can make happen to you.

The almost schizophrenic belief in a hidden real world outside of this merely simulated one is a mainstay of cyberpunk literature, and is similar to the impressions one gets on DMT or salvia divinorum. For thousands of years, human shamans have been having experiences of dying to the physical world and being reborn to the real one, like Neo did in The Matrix. In that regard, The Matrix is really a retelling of the ancient mystery school teaching of death and resurrection, reclothed in 21st-century technology.

A description of what might be the spirit of the DMT experience is given in the ANZAC cyberpunk novel The Verity Key. In the chapter Mindknife, the protagonist Jonty Gillespie has his perception altered by ingestion of a drug called Cinque Nuevo, which briefly blasts his consciousness out of his physical body and into an entirely external dimension that is occupied by beings that take the form of balls of light, while mechanical constructs that might be metaphors churn around him.

The datura experience is pretty similar to what befell many of the unfortunate researchers in the Cthulhu mythos of H. P. Lovecraft. A disquieting sense of things not being quite as they should be grows into an intense paranoia that leaps at every shadow and from there to total psychological collapse at the raw horror of reality itself. Alien beings that seem to have come to Earth just to torment you is the kind of thing you’re dealing with in either case.

Datura is also the kind of drug that fits the background of weird horror stories such as those in His Master’s Wretched Organ. Talking to grotesquely deformed entities like Mr. Creamfeather and eating tobacco cakes are the sort of horror that, once experienced, leaves a person never quite the same again. The concept of ordeal rituals that leave you wiser for having suffered come to mind here.

Others are arguable. The steampunk of The Rocketeer might suit opium, the boo-yah aggression of Starship Troopers might suit mescaline, and the gritty military noir of the Altered Carbon series might be the old classics of caffeine, nicotine and alcohol.

It might be hard to read any speculative fiction on most of these drugs, because a person on them is more likely to be occupied with the inner theatre of the thoughts in their head than a book in the external world. However, it might be possible to have a richer experience of reading speculative fiction after having tried some of them, because they could open your awareness to realms of thought previously unimagined.

Writing the Schizophrenic

The literary medium offers vast scope for portraying the perceptual and cognitive oddities characteristic of schizophrenia

There are a tremendous number of misconceptions about schizophrenia – a combination of a cultural reluctance to confront the reality of mental illness and prior inaccurate portrayals in popular media. Avoiding these misconceptions and cliches is crucial to creating a believable and engaging schizophrenic character.

Perhaps the most glaring misconception is the belief that having schizophrenia means having multiple personality disorder. Many people still seem to believe that having schizophrenia is like Strange Case of Dr. Jekyll and Mr. Hyde, in which a powerfully suppressed evil nature sometimes breaks through to the surface and takes over the mind of the patient.

It’s certainly possible that a schizophrenic might have powerful struggles with inner demons, but they are not werewolves. A psychopathic alter ego is more characteristic of the psychopath. Powerful mood swings might make the schizophrenic seem like different people, and might make them difficult to deal with, but the characteristic of multiple personality disorder is that the personalities are not aware of each other, and schizophrenics are not afflicted by this.

It’s also not true that a schizophrenic will just babble nonsense all the time. Although psychological disorganisation is characteristic of schizophrenia, and although this disorganisation makes it more difficult to speak and converse coherently, speaking in word salad is more characteristic of an acute state of psychosis. This is a common state for a schizophrenic to fall into, but is different to schizophrenia itself.

Schizophrenics usually spend much more time in non-psychotic states than psychotic ones because it’s extremely difficult to maintain the state of acute agitation necessary to become psychotic. This state requires so much emotion and energy that in practical cases the sufferer either wears themselves out or ends up becoming convinced (or forced) to take medication.

So it’s relatively rare for a schizophrenic to act truly crazy all of the time.

What is characteristic of schizophrenia are what is called positive and negative symptoms. These don’t mean ‘good’ and ‘bad’ symptoms but whether the loss of touch with reality is the result of something being added to the “normal” experience of reality or something being taken away from it.

Dramatic visions, delusions and hallucinations, such as those portrayed in the film A Beautiful Mind, fall under the rubric of positive symptoms. The most common form of positive symptom is that of hearing voices. This is very difficult to imagine for anyone who has not experienced it, but a character who suffers this symptom might think that someone is talking to them when no-one is really there.

Sometimes when a schizophrenic appears to be rambling, they are having a coherent conversation with someone who doesn’t appear to be there. This naturally sounds like rambling to an outside observer although the schizophrenic themselves might believe that they are having a perfectly reasonable conversation with someone right next to them.

Likewise, when a schizophrenic appears to be staring into space, it may be because they believe themselves to be in a part of the Great Fractal that is different to where the outside observer is. Much like in a dream, the material world might not be making much of an impact on the consciousness of the schizophrenic.

This means that writing a story from the perspective of the schizophrenic is likely to be a cross between surreal and terrifying. Because what other people take for granted as firm laws of reality do not seem to apply to the conscious experience of the schizophrenic, it’s very difficult for any other character to understand what the experience of a schizophrenic is like.

It’s also terrifying because having original ideas about the nature of reality brings out some powerful emotional responses in other people. It isn’t easy to have other people profoundly disagree with you about things that you take for granted. Experiences like this might go some way to explaining why a schizophrenic character would also suffer from negative symptoms.

Disengagement with society, flattened emotions and an inability to maintain routines are the characteristic negative symptoms of schizophrenia, and if you can present realistic positive symptoms to your reader then some of these negative symptoms should be easy to believe.

For example, the reader might understand why a schizophrenic character feels the need to disengage with society if they read about how frustrating and frightening is to constantly be told, by everyone that character meets, that reality is actually very different to how that character perceives it.

Likewise, they might understand why schizophrenics have flattened emotions when they read about how a schizophrenic character has to compensate for the apparent fact that many of the things they perceive to exist aren’t really there. There are good reasons to not react strongly to things, even when those things are extremely bizarre or unusual, if one ordinarily sees a series of bizarre things that aren’t really happening.

The experience of being unable to maintain routines is a natural consequence of having an unusual amount of chaos in the mind, and it could be the routines in a character’s life falling to pieces that gives the first sign to those around them that a mental illness is developing.

Generally speaking, schizophrenia is an extremely difficult condition to portray accurately because of its complexity and because the experience of a schizophrenic is often fundamentally different to the experience of other people. Often the schizophrenic character will react reasonably and logically to the impressions that come into their mind and it is how those impressions get there which is the truly strange thing.

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This article is an excerpt from Writing With The DSM (Writing With Psychology Book 5), edited by Vince McLeod and due for release by VJM Publishing in the summer of 2017/18.