The Future of Empathy

Empathy has probably evolved to facilitate social interaction in the human species, which is why an absence of it tends to have antisocial consequences

By most measures, the world seems to have become a more empathetic place since the Stone Age. The average person’s chances of meeting a violent end are far lower today than back then, and one’s exposure to grossly traumatic events are also far lower. This has had some interesting effects for a species that may have adapted to a certain level of environmental violence.

In many ways, this increasing empathy is becoming standardised and expected. We are more empathetic than ever before by a number of measures: we share more of our wealth than ever, we commit fewer crimes against each other than ever, we have a much better understanding of mental illness than ever. We debate social issues – like bringing refugees into the country to be supported out of general taxation – that would have been unthinkable even a century ago.

The question arises: where does this process end? In my upcoming cyberpunk novel, The Man With A Thousand Fathers, I explore this point in some detail. It is set in the 2080s, when the science of psychology is much more advanced than what it is today and when the confluence of virtual reality and psychoactive research chemicals has meant that the world on the flipside is often realer than this one.

In the Thailand of the story world, children who are discovered to have defective levels of empathy are put into a virtual reality environment instead of being allowed to go into real life, and then raised with exposure to a set of stimuli specifically calculated to condition them to be more civil. One of the story’s characters, an orphan named Suwat, spends over a decade in such a virtual environment before being released.

It’s entirely possible that such a thing may eventuate, for utilitarian reasons. It’s not difficult to predict the kinds of children who are going to grow up to be criminals. They’re simply the kids that lack empathy for other kids. Any schoolteacher could tell you with high accuracy which children in their class are likely to grow up to cause problems and which children are not.

It’s also not difficult to predict why these kids lack empathy. The vast majority of the time it’s because they themselves aren’t shown empathy at home. Children are not born knowing what’s what; they learn to base their behaviour and moral values on what is demonstrated to them as normal. If a child’s parents don’t show empathy to each other or to that child, that child might well grow up to learn that not showing empathy is normal.

A child who has been exposed to really bad things might even come to learn that empathy is weakness that makes a person vulnerable. They might learn that showing empathy is a signal that one is soft, and that one dare not show it in case it invites aggression and exploitation.

With advancing virtual reality technology, we’re almost at the point where using a virtual environment for therapeutic purposes becomes mainstream. Virtual reality therapy has already shown promise in treating soldiers suffering from PTSD.

Extrapolating from this, it might become possible, if a virtual environment was engineered accurately enough, to use VR therapy to cure a wide range of psychiatric illnesses and disorders.

On the darker side, advancing technology might also make it possible for psychotechnicians to use machines to measure aspects of brain activity that the owner of the brain might not themselves be aware of. It has been possible to detect homosexuality in a subject for decades by exposing them to graphic homosexual images and measuring whether certain parts of the brain spark into life or not, and who knows where this sort of technology might lead.

It might happen that young children are exposed, en masse, to virtual reality examinations in which their brains are tricked into thinking that they’re in situations where empathy is required, and then their levels of empathy are measured. Anyone with too low a level is shipped off to VR therapy in the hope that they can learn to become more co-operative.

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Vince McLeod is the author of ANZAC cyberpunk novel The Verity Key.

Blade Runner 2049 Shows That Cyberpunk Will Live Forever

A Blade Runner for a new generation poses a set of moral dilemmas for a new generation – as cyberpunk always will

Film pundits are divided over whether or not Blade Runner 2049 can be counted as a successful film. On the one hand, it lost $80,000,000 at the box office; on the other, it has an 8.4/10 rating on the IMDB. This essay argues that not only is Blade Runner 2049 a great film, but it is evidence that the cyberpunk genre will live forever.

Cyberpunk, like Satanism and Test match cricket, is never going to find mass appeal among a Western population that hates thinking. All of these genres are acquired tastes that only a particular sort of person finds interesting – and then, they usually find it fascinating. So it’s entirely appropriate that Blade Runner 2049 did poorly at the box office but extremely well among cyberpunk fans who have a sophisticated appreciation for the genre.

Cyberpunk will always have a place in popular culture, as long as advancing technology continues to pose us moral dilemmas that bring with them the possibility of horror. New technologies will keep putting people in novel and unique situations without any previous example of how to conduct oneself, and they will continue to provide new methods to control, exploit, dominate and destroy.

Even though most new technological advances will be for peaceful and wholesome purposes, we can predict, to paraphrase William Gibson, that the street will continue to find its own uses for things, and therefore there will always be expression for people using technology to get any edge on each other.

Which means that advancing technology will continue to produce moral dilemmas that make for fascinating fiction.

The moral dilemma at the heart of Blade Runner was whether or not artificial humans could ever be considered real people, and so whether or not there was ever a moral obligation to treat them as equals, in the way that most people feel a moral obligation to treat other people as equals. Roy Batty was outraged that humans might have engineered him to have such an artificially short life span, and viewers were likely to concede that he had a point.

For whatever reason, the collective consciousness appears to have concluded that replicants are not, and can never be, conscious. Fair enough, but the moral dilemma at the heart of Blade Runner 2049 is whether or not the offspring of replicants that can breed are conscious. The characters in the film seem to glibly assume that any creature that is born must have a soul, but the question is never discussed at length by them, leaving such ruminations for the viewer.

Blade Runner 2049 poses this question in a believable and terrifying manner, and forces the reader to consider Philip K Dick’s fundamental question of science fiction: not “What if…”, but “My God, what if…” My God, what if artificial creatures that managed to replicate were actually conscious in the same way that we are conscious? What if acting to reduce the suffering of all sentient beings in the universe meant that we had to consider the offspring of replicants?

Cyberpunk is always going to raise questions like this, because it will always be true that somewhere there is a megacorporation with pockets deep enough to finance bleeding-edge technological research and application away from the watchful eyes of the government or the public, for whatever dark and twisted motives the world can surmise.

Because it did such an excellent job of posing such deep questions in a way that chills the spine of the viewer, it can be argued that Blade Runner 2049 is an excellent piece of cinema for the sort of viewer who appreciates a subtler and more cerebral tale than the usual Hollywood fare, even if it did not find mass market appeal.

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Vince McLeod is the author of the cyberpunk novel The Verity Key, a story of ANZAC mateship in a dystopic future world where it’s possible for devices to control people’s thoughts and actions by satellite.

How Cyberpunk Did The World Become?

It’s now 33 years since Neuromancer was published – establishing the cyberpunk timeframe as near-future – and that’s as long as either Alexander the Great or Jesus had in this world. It’s long enough for this essay to look back from the vantage point of 2017 and see how cyberpunk Planet Earth ended up becoming in this timeline.

Where Neuromancer and Snow Crash were half right was in their prediction of a matrix within cyberspace that filled the human need for societal interaction. FaceBook and the other giants of social media certainly led the ordinary citizens of meatspace to spend a lot more time in cyberspace, but we are still limited to the bulletin board model.

Advancements in virtual reality technology have been limited, to a large part, by the need for extreme amounts of processing power. A VR setup must be capable of generating a sufficient rate of frames per second to avoid latency from the perspective of the user, because this leads to simulator sickness, which decreases the level of telepresence.

So nothing really like the eponymous all-encompassing virtual environment in The Matrix, or the metaverse, has yet arisen.

Where all of the cyberpunk classics got it right was in the widespread adoption of novel classes of synthetic drugs.

Humans have always loved to experiment with consciousness – use of magic mushrooms, cannabis and alcohol all predate the use of writing. So it was fairly predictable that new advances in chemistry would lead to new frontiers in the exploration of mental space.

Although most of the chemical enhancement in cyberpunk literature has been for the purposes of increasing martial aptitude, as in Lucifer’s Dragon, most of its use in consensual reality has been psychonautic. In other words, here on Earth people mostly use the new waves of drugs to get high – but that doesn’t make for very good fiction.

Blade Runner didn’t foresee much different in the way of human drug consumption, but it did anticipate how close artificial intelligence came to passing the Turing Test. Many people chat with bots on social media without even knowing it – especially in online poker rooms and on large politics pages.

Certainly this film, based on Philip K Dick’s Do Androids Dream Of Electric Sheep?, accurately captured the uneasiness of being a human and dealing with something that appears entirely human but for subtle differences.

Where the classics tended to get it wrong was politically, especially the diminished role of territorial governments. There seemed to be a glib assumption, perhaps expressed in extremis in Snow Crash, that corporations and the influence of corporations would expand to the point where 20th century-style governments no longer held any power.

In reality, hard iron laws like “political power grows out of the barrel of a gun” continue to hold true, and any government capable of raising sufficient taxation to raise an army or secret police will still be a force on the world stage.

In the world of soft power, Transmetropolitan correctly predicted that the political landscape would be as shallow and insane as ever. The absurdity of the various political candidates in Spider Jerusalem’s life are an eerily accurate foretelling of the rise of the Donald Trump/Hillary Clinton circus.

Corporations have started implanting microchips in their employees, which has been a staple of cyberpunk horror for a long time. My own The Verity Key, however, predicted a different path of adoption for microchips under the skin: I figured that people, especially the technophilic, would adopt it themselves for increased access to private space.

It remains to be seen if this will happen – the expense involved in reaching a sustainable critical mass might make private adoption of RFID networks unworkable.

Things didn’t really get as dark and dystopic as cyberpunk predicted. This was always the probable outcome for a literary genre that consciously adopted elements of horror from other genres and from film noir. Things really just became weird. Perhaps the most accurate of all – predicting the current obsession with transgenderism – was Joe Haldeman’s The Forever War.

If there are new avenues of cyberpunk still to be explored, it’s possible that they will feature characters who are unrepentant rebels with regard to questions of cognitive freedom, in particular characters pushed underground by new technologies that make intrusion into the mind possible.

That’s one way in which the brilliant anime series Psycho-Pass blazes a new path: from the harder, engineering and physics based sciences towards the biological ones. Much like The Verity Key, the Psycho-Pass series raises the question of what life will look like when neuropsychological technology advances to the point where the private thoughts of every individual have become a public matter.

The controllers of the mindreading technology in Psycho-Pass are public entities (or at least government ones), which makes for an oppressive totalitarian atmosphere, as opposed to the nihilistic anarchy of The Verity Key. Probably this timeline became more nihilistic than totalitarian, but who knows what might still happen?

With news that remote-controlled drones and tank-like war machines running off AI might soon become cheap enough for terrorists or rogue states to use every day against enemy targets, the most cyberpunk elements of human history, fictional or otherwise, may be still to come.

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Vince McLeod is the author of cyberpunk novel The Verity Key and of the upcoming cyberpunk novel The Man With A Thousand Fathers, to be serialised here starting from the summer of 2018.

VJM Publishing Launches Range of Premium Trolling Services

International demand for trolling services is one of the Internet’s fastest growing industries, alongside meme construction and paid political shilling. Nothing grows interest and enthusiasm for an internet channel or forum faster than a skilled professional troll. Particularly good ones are guaranteed to get the viewers coming back time and time again.

Alfred Hitchcock once asked “What is drama but life with the dull bits cut out?” Indeed, once it is understood that one of the major reasons people use the Internet is for entertainment, and that drama is prime entertainment, and that trolls cause drama, it follows that trolls attract people to the Internet, and by implication to any forum that has trolls.

This means traffic, which, of course, means money. So trolls = money.

All of our trolls are effective in the four major trolling areas of causing consternation, bafflement, rage and despair, while avoiding the common troll error of descending into the non-entertaining abuse that lowers the tone of the forum and drives paying customers away.

At 50c/post is the standard ‘Plebian’ package. This will get you a poster who has been hand-selected for their aptitude as a troll but who is not particularly knowledgeable in subjects outside the general forum subject, and there is no guarantee of even this if the forum is niche.

The Plebian does not generally make long posts (average post length c. 30-40 words), but they are crafted to provide particularly infuriating counterpoints to what might otherwise have been a cozy consensus.

If your forum suffers from the kind of groupthink that drives new and interesting posters away, The Plebian is the right sort of package to set the cat among the pigeons.

At $1/post is the choice ‘Shitfighter’ package. This entails a poster who prefers to slug it out in the cybertrenches rather than snipe from a distance. Often they will go into a shitfight with the attitude of a pitbull, and simply won’t ever let go.

They also make slightly longer posts, with an average of 50-60 words.

The major advantage The Shitfighter package affords over the entry-tier one is that The Shitfighter will have a higher level of knowledge about the forum subject matter and of the various forum personalities. They will also be capable of a higher posting volume, as any troll assigned to this package will have fewer other channels in their portfolio to compete for time.

This allows The Shitfighter to focus on the sort of flame war that refuses to die down, often creating drama that the other posters remember for a long time.

At $2/post is the exclusive ‘Psychologist’ package. This entails a hand-selected psychology graduate making posts specifically tailored to wind up the maximum number of your forummers.

Because every troll assigned to this package is a qualified psychology graduate it affords opportunity for truly professional trolling. The average length of a Psychologist post will be 80+ words.

If a poster is a closest homosexual, The Psychologist will figure it out with subtle jibes. If they are insecure about their penis size, The Psychologist will be the first to detect compensatory behaviour. If they are any kind of political or religious fanatic, The Psychologist will troll them about fears they never knew they had.

The Psychologist is the kind of troll who will make posters of your forum lie awake at night ruminating upon existential questions that they are in no way equipped to solve. This package is only for those who wish to craft a genuinely gripping forum experience.

All prices are in USD. Payment by PayPal preferred. Anyone interested can contact us through our Facebook page for details.