A Technoshamanic Update to the Perennial Philosophy

The perennial philosophy comes and goes, all throughout time and space, being a reflection of the mind of God in the Great Fractal. In every new age it updates itself, taking a form that makes sense to the people of the time, depending on the characteristics of that age. Because technological change has been so rapid over the last 150 years, the perennial philosophy has not been able to keep up. This essay makes an attempt to do so.

The metaphors of the former age were the crucifix, the fish and the crescent, just as they were the pyramid, the bull and the sacrificial brazier in the age before that. The age that we are now entering has its own zeitgeist – perhaps it is time for a technoshamanic update to the perennial philosophy?

The perennial philosophy is informational gold and is more fundamental than language and therefore cannot be described in words. However, we can predict what some of its teachings are going to be, by applying the axiom of “As below, so above” to the modern day.

In its earlier incarnations, through the writings of Hermes Trismegistus and others, the perennial philosophy explained the metaphysical world by analogy to the natural world. “That which is above is from that which is below, and that which is below is from that which is above, working the miracles of one,” reads the Emerald Tablet, “Its father is the Sun and its mother the Moon.”

This remained an extremely effective metaphor, until today. The world of today is so bizarre, so surreal and impossible that distinguishing it from a dreamscape is no longer easy. Moreover, modern people are almost completely out of touch with the natural world – many of us haven’t so much as looked at the Moon in years.

We need a new metaphor for a new age, and virtual reality seems like the obvious replacement.

Following this line of reasoning, one might expect that the creation myths of the new century will be based around the same binary division as always but with a modern twist; in other words not of yang and yin, fire and water or Sun and Moon but of 1 and 0. The hardware is the brain, the software is the mind, and electricity is the Holy Ghost.

Different lives could be seen as nothing more than differing sets of sensory impressions upon consciousness. As long as these impressions could be accurately recorded and reproduced, there’s no reason why they couldn’t be accessible for any conscious person to experience at any time.

My own The Verity Key twisted the ordinary perception of consciousness through a machine that could replace the consciousness of another person with that of the operator of the eponymous device. The idea was to play on the usual belief of the reader that their consciousness was directly connected to their physical body, and could never be separated.

This played with the idea of the Great Fractal, which is conceptualised as an immense algorithm that calculates all of the possible combinations of senses that make up the illusion of the material world. This is a modern way of expressing how all things flow from one, i.e. “all created objects come from one thing, an undifferentiated primal matter”.

In other words, all of the contents of consciousness ultimately flow from consciousness itself, because nothing more than consciousness is needed to create them all – a fact known to all who have managed to purify their consciousness to the level of gold and thereby completed the Philosopher’s Stone.

Other ancient alchemical or hermetic beliefs can likewise be transliterated into a modern context.

The laws of karma can be expressed in terms of frequency, which no-one understood before the days of widespread radio, and which now everyone does. If one can imagine such a thing as a frequency of consciousness, a higher frequency would produce a more harmonious tone and joy among those who heard it, whereas a lower frequency would produce a discordant tone and fear among those who heard it.

A technoshaman might contend that, upon the expiration of one’s physical body, the frequency of consciousness that one had cultivated is the only thing that passes into the next world. They might even go as far as to contend that this frequency will attract those of a like frequency, and therefore that, post-death, one’s frequency dictates which part of the Great Fractal one’s consciousness becomes attuned to and the frequency of those who populate it (until, of course, one dies there as well).

One’s “frequency of consciousness” can here be likened to an analog television or radio signal. The more pleasurable frequencies are not necessarily the first ones discovered, or the most popular ones, and they certainly aren’t the easiest to tune into. In order to tune into higher frequencies one must know where to find them on the dial.

The alchemical quest of transforming lead into gold is a physicalist metaphor for the mystical quest that, in modern language, could be said to be about tuning a low frequency of consciousness into a higher one.

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If you enjoyed reading this essay, you can get a compilation of the Best VJMP Essays and Articles of 2017 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis).

The Political Paradox at the Heart of Cyberpunk

Science fiction has generally been considered a left-wing preoccupation. Not only is the readership of science fiction stories younger than average, but the nature of science fiction lends itself towards progressivism. Female characters such as Lieutenant Ripley of Alien had great appeal among the generation that had cast off the moral strictures of the 1950s, but a right-wing yang has always existed within the dark yin of the milieu.

The political atmosphere of science fiction reflects an old-school leftism that’s almost entirely different to the identity politics of the social justice warriors who dominate the media of today. The leftism of science fiction was always more libertarian than today’s culture would prefer, and was written without the need to shoehorn a moral lecture into the story.

Philip K Dick wrote his science fiction works, to a large extent, out of inspiration drawn from his hatred of authoritarianism and authoritarian systems. This is why his protagonists, like Bob Childan in Man in The High Castle, were usually everymen who lacked any aristocratic pretenses. Joe Haldeman’s The Forever War depicted a future world in which hedonistic homosexuality was standard practice and a kind of communism had taken over the resource distribution of the planet.

Realistically, it’s hard to imagine a high-tech society that hadn’t also managed to solve the vast majority of its social problems, for the simple reason that if a society has the resources to be high-tech it also has the resources to feed, clothe and house everyone. The essence of cyberpunk, however, is “high tech, low life”; Brave New World is not cyberpunk, and neither is 1984, for the reasons that these works deal with heroic and upstanding characters.

This essence lends itself to a conservative orientation for two reasons.

The first is that it suggests that “the more things change, the more they stay the same,” which is a deeply conservative sentiment. It’s a break with the easy utopias envisioned in atomic era works like Alfred Bester’s The Demolished Man or Aldous Huxley’s The Island. These works portray future societies which, although they have their problems, have generally solved all the major survival challenges (although The Demolished Man has a cyberpunk vibe in that the protagonist is also the antagonist).

In cyberpunk, by contrast, it’s common that society has either collapsed or become dystopic. The America of Neal Stephenson’s Snow Crash has disintegrated into a patchwork of city states, fiefdoms, armed enclaves and chaos zones, which goes against the common narrative of an easy ascent into becoming a space-faring civilisation common to most earlier science fiction.

Likewise in William Gibson’s Bridge trilogy, where society has rotted out from the inside, meaning that people have been forced to take on a hard edge to their personality and behaviour in order to survive. In Gibson’s stories, crime exists for the same reasons it exists in our own world; greed, fear, stupidity and cruelty cast their shadows on every chapter.

This is a conservative sentiment because it directly opposes the common leftist belief that it’s possible to build a utopia. Cyberpunk works warn us of the terrible possibilities that are likely to result from attempts to build a perfect world – Akira could be considered the modern Frankenstein.

The second reason is that “high tech, low life” reflects a cynical interpretation of human nature. The protagonist of the Altered Carbon series, Lieutenant Kovacs, never gets fooled or manipulated on account of automatically assuming the worst of everyone he encounters. He is particularly cynical, verging on paranoid, and this quality serves him well as it keeps him one step ahead of the criminals trying to kill him. Cyberpunk heroes are often like this – more antihero than good old boy.

Much like the first reason, this low-life element of cyberpunk reminds us that ideas of utopias are just dreams. Life finds a way, and so does crime. This is essentially conservative because it asserts that human nature cannot fundamentally be changed.

Humans have not been intrinsically good at any point in the past, and so there’s no reason to think they should be in the future. Therefore, we can assume that humans (especially young men) will aggressively push the boundaries just as much in times to come. As is the case today, these people will often go too far in asserting their wills, and this can lead to reprisals, and thereby the whole dark side of the human drama that cyberpunk is known for.

It is not the contention of this essay that this paradox detracts from the power of cyberpunk media. To the contrary, cyberpunk draws its power from the tension inherent in the juxtaposition between the desire for order and the desire for freedom.

Many of the protagonists in cyberpunk stories just want to be left alone to enjoy their lives, but violence and trouble finds them anyway, and they have to learn to become hard in order to cope. The protagonist of Metrophage is an everyman who could have been a protagonist in a Philip K Dick story, but instead of the mind-bending confusion of a PKD story he gets dragged into the noir of a cyberpunk one.

This sentiment of escaping an oppressive, totalitarian force is also a common sentiment for many intelligent, free-thinking people nowadays, who just want to be left alone to experiment with consciousness in the form of psychoactive substances without being attacked by law enforcement officers.

In this balance, cyberpunk appeals to a more intelligent kind of reader. The resolution of the cyberpunk paradox might be found in that punk is an expression of rebellion against those same human forces that create political dystopias and faceless corporate juggernauts. In this rebellion it is an affirmation of the human spirit, more libertarian than either left of right, and this is perhaps where cyberpunk gets most of its appeal.

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Vince McLeod is the author of ANZAC cyberpunk work The Verity Key. If you enjoyed reading this essay, you can get a compilation of his and other VJMP essays in the Best VJMP Essays and Articles of 2017 from Amazon for Kindle or Amazon for CreateSpace (for international readers), or TradeMe (for Kiwis).

FaceBook Contains The Seeds For Its Own Destruction In Its “Community Standards”

As the yang contains the seeds of the yin that will eventually grow to overwhelm it, so does FaceBook contain the seeds for its own destruction in its totalitarian “Community Standards”

Social media is becoming an ever more difficult place to express oneself, with the list of things that you’re not allowed to say growing by the week. FaceBook (otherwise known as FaecesBook) is arguably the worst offender, and is getting worse all the time. Unfortunately for them, the seeds of their own destruction are sown by their aggression against free expression.

More and more people are finding themselves “zucked”. This means they are banned from FaceBook for a set length of time because of transgressions against the mysterious “Community Standards”: an ephemeral set of ever-shifting laws against saying certain things, on the grounds (presumably) that some might find the speech offensive.

In doing so, FaceBook has forgotten who made it popular in the first place. It wasn’t people who were worried about community standards – to the contrary, it was the sort of person who flocked to the Internet as a place to speak freely. It was the cool people who made FaceBook a fun place to talk about things that were hard to talk about in real life, for whatever reason.

These people are not going to tolerate being banned for 30 days for using words like ‘faggot’ or ‘nigger’: two things which ought to be punished by no more than mild social disapproval, without need for recourse to a higher authority. Cool people don’t put up with that sort of crap; cool people will simply find another platform (such as www.minds.com), upon which they can still express themselves freely, and without being encumbered by arbitrary restrictions imposed by some moralising, prudish control freaks.

The author was recently banned from FaecesBook for three days for writing the word ‘fags’. It wasn’t written as a slur, but as the opposite. It was part of the phrase “God Hates Fags”, in the context of mocking religious fundamentalists who hate homosexuals and who are boneheaded enough to protest homosexuality by holding up signs that presume to speak for God.

So it doesn’t even matter if you make a comment in support of homosexuals by mocking those who only are homophobic because they think God told them to be. Use of the word ‘fag’ or ‘fags’ is verboten, so utterly verboten that it is a crime for which there is no defence.

On another occasion I was zucked when a troll in a group I was in accused the group of being full of people who believed that Hitler did nothing wrong. I responded with “But Hitler didn’t do anything wrong” – a comment so clearly a joke that no-one except for the most socially retarded idiot sperglord could have thought otherwise. That’s no defence in the eyes of FaceBook, though, for who all thoughtcrime must be ruthlessly punished.

Perhaps I should have been banned for making such an obvious joke? It would have been much fairer.

It makes one wonder – has Zuckerberg ever been to a pub? Has he ever been out in public, and heard how people speak in real life when they’re trying to relax and make some light humour? ‘Fags’ is hardly a problem. What is a problem is the ever-increasing creep of intrusive advertisements on FaceBook, a platform where the vast majority of the content is created by users who could go anywhere else.

Or is the plan to make FaceBook a gigantic safe space, much in the same way that television currently is? Because the obvious problem with this approach is that FaceBook got its initial momentum from being the precise opposite to a safe space, and if it tries to be the United Nations of Internet forums it will end up just as despised and derided as the UN is.

FaceBook is already dying, but it might take several years for the obvious signs of its irreversible decline to become undeniable. It is, in effect, going through the inevitable life cycle of Internet forums, in which the fourth stage – Destruction – is marked by the controllers of the forum bringing in more and more and more rules in an attempt to recapture the glory days, without them being aware that it is the very application of all these rules which has driven the glory away.

The application of ridiculous Community Standards that not even the average grandmother can abide by without getting banned will be the death of FaceBook.

The Future of Empathy

Empathy has probably evolved to facilitate social interaction in the human species, which is why an absence of it tends to have antisocial consequences

By most measures, the world seems to have become a more empathetic place since the Stone Age. The average person’s chances of meeting a violent end are far lower today than back then, and one’s exposure to grossly traumatic events are also far lower. This has had some interesting effects for a species that may have adapted to a certain level of environmental violence.

In many ways, this increasing empathy is becoming standardised and expected. We are more empathetic than ever before by a number of measures: we share more of our wealth than ever, we commit fewer crimes against each other than ever, we have a much better understanding of mental illness than ever. We debate social issues – like bringing refugees into the country to be supported out of general taxation – that would have been unthinkable even a century ago.

The question arises: where does this process end? In my upcoming cyberpunk novel, The Man With A Thousand Fathers, I explore this point in some detail. It is set in the 2080s, when the science of psychology is much more advanced than what it is today and when the confluence of virtual reality and psychoactive research chemicals has meant that the world on the flipside is often realer than this one.

In the Thailand of the story world, children who are discovered to have defective levels of empathy are put into a virtual reality environment instead of being allowed to go into real life, and then raised with exposure to a set of stimuli specifically calculated to condition them to be more civil. One of the story’s characters, an orphan named Suwat, spends over a decade in such a virtual environment before being released.

It’s entirely possible that such a thing may eventuate, for utilitarian reasons. It’s not difficult to predict the kinds of children who are going to grow up to be criminals. They’re simply the kids that lack empathy for other kids. Any schoolteacher could tell you with high accuracy which children in their class are likely to grow up to cause problems and which children are not.

It’s also not difficult to predict why these kids lack empathy. The vast majority of the time it’s because they themselves aren’t shown empathy at home. Children are not born knowing what’s what; they learn to base their behaviour and moral values on what is demonstrated to them as normal. If a child’s parents don’t show empathy to each other or to that child, that child might well grow up to learn that not showing empathy is normal.

A child who has been exposed to really bad things might even come to learn that empathy is weakness that makes a person vulnerable. They might learn that showing empathy is a signal that one is soft, and that one dare not show it in case it invites aggression and exploitation.

With advancing virtual reality technology, we’re almost at the point where using a virtual environment for therapeutic purposes becomes mainstream. Virtual reality therapy has already shown promise in treating soldiers suffering from PTSD.

Extrapolating from this, it might become possible, if a virtual environment was engineered accurately enough, to use VR therapy to cure a wide range of psychiatric illnesses and disorders.

On the darker side, advancing technology might also make it possible for psychotechnicians to use machines to measure aspects of brain activity that the owner of the brain might not themselves be aware of. It has been possible to detect homosexuality in a subject for decades by exposing them to graphic homosexual images and measuring whether certain parts of the brain spark into life or not, and who knows where this sort of technology might lead.

It might happen that young children are exposed, en masse, to virtual reality examinations in which their brains are tricked into thinking that they’re in situations where empathy is required, and then their levels of empathy are measured. Anyone with too low a level is shipped off to VR therapy in the hope that they can learn to become more co-operative.

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Vince McLeod is the author of ANZAC cyberpunk novel The Verity Key.